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AI Insights · Timothy · October 2025

Sengoku Games Performance in South America: Q3 2025

Explore the performance of top Sengoku games in South America during Q3 2025, with insights on downloads and revenue trends.

Sengoku Games Performance in South America: Q3 2025

In the third quarter of 2025, the performance of top Sengoku-themed games on a unified platform in South America showed varied trends in downloads and revenue. According to Sensor Tower, these games demonstrated unique patterns in engagement and monetization.

Ninja Village from Kairosoft Co.,Ltd saw a fluctuating pattern in weekly downloads, starting at 27 and peaking at 34 in early July, before declining to 23 by the end of September. Revenue for the game remained minimal, with notable spikes reaching $17 in early September and $9 in the final week.

Shogun: War and Empire by Daniel Javurek experienced a gradual increase in downloads, culminating in 26 by the end of the quarter, although revenue remained at zero throughout this period.

Shogun's Empire: Hex Commander from Teresa Dymek maintained consistent revenue, peaking at $110 in the last week of September. Downloads were low, with a minor increase to 11 in mid-August. The weekly active users showed a gradual decline from 17 to 6.

Great Conqueror 2: Shogun by 悦 张 saw robust revenue performance, peaking at $270 in mid-September, although downloads remained negligible.

Finally, Pocket Sengoku by Shinya Ishizaki showed a single week of revenue at $4 with no downloads recorded.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025